AI Insights · Timothy · July 2022
Top 5 Celebrity Games on Android in Italy, Q2 2022
In Q2 2022, celebrity games like BTS WORLD, Kim Kardashian: Hollywood, and others showed varied performance in Italy on the Android platform. Weekly revenue, downloads, and active users exhibited unique trends for each game.
In Q2 2022, various celebrity-themed games made notable performances on the Android platform in Italy. Here’s a closer look at the top 5 celebrity games, based on data from Sensor Tower.
BTS WORLD from Netmarble saw a relatively stable weekly revenue, peaking at approximately $575 in the week of June 6. Weekly downloads were inconsistent, with notable spikes like 372 downloads in the week of April 11 and 242 downloads in the final week of June. The game maintained a steady number of weekly active users, fluctuating between 1.5K to 2K throughout the quarter.
Kim Kardashian: Hollywood by Glu experienced a significant rise in weekly revenue, particularly in late May and June, reaching about $368 and $352 respectively. Downloads were generally stable, with a noticeable increase to 347 in the week of June 20. Active users also saw an upward trend towards the end of the quarter, climbing to 833 by the last week of June.
Lamar - Idle Vlogger from CrazyLabs LTD demonstrated a notable increase in weekly revenue mid-quarter, peaking at around $164 in late May. Weekly downloads showed impressive growth, especially in late May, reaching 2.2K in the week of May 23. However, active users saw a decline towards the end of the quarter, dropping to 3.8K by the last week of June.
Youtubers Life: Gaming Channel by UPLAY Online had modest weekly revenue, peaking at $84 in mid-June. Downloads were generally low but saw a few spikes, such as 62 downloads in mid-April and 36 downloads in the final week of June. Unfortunately, there was no available data on active users for this game.
PewDiePie's Tuber Simulator from Outerminds Inc. maintained consistent weekly revenue, with a peak of approximately $79 in the week of June 20. Downloads were steady, with the highest being 469 in mid-April. Active users remained stable throughout the quarter, ranging from 2.6K to 3K.
For more detailed insights and trends on these games, visit Sensor Tower.